3D Prince Of Persia level:
Start a new game and stay on the balcony. Hold L3, then
quickly press X, Square, Triangle, Circle, Triangle, X,
Square, Circle. You will then enter the first level of the
original Prince Of Persia, redone in 3D. Note: There is no
end to the level. Once you get your sword and see a picture
of the developers, that is all there is. Do not think that
you are stuck; they just did not have time to finish it.
Classic Prince Of Persia mini-game:
After getting the second sword that can break walls
(approximately one third of the way through the game after the
"Above the Bath's" area), you will reach a large location where
you must pass through a door with Farah and activate a lever to
open another door to a hallway filled with scarabs. There are
three positions to this switch (open door into room, open door
to hallway with scarabs, and open secret door to the classic
Prince Of Persia). The switch is located at the end of the room,
near the save point and near a large piece of rubble. There is a
wall opposite to that lever that appears to be unbreakable, and
does not look like other wall areas that can be manipulated.
When you hit this secret area on the wall, it will not spark as
expected. After setting the switch to unlock the door to the
mini-game, keep hitting the non-sparking section of wall until
it breaks. A message will appear to state that the classic
Prince Of Persia has now been unlocked.
Alternately, successfully complete the game.
Classic Prince Of Persia: Level passwords:
|
Level |
Password |
|
2 |
KIEJSC |
|
3 |
VNNNPC |
|
4 |
IYVPTC |
|
5 |
RWSWWC |
|
6 |
GONWUC |
|
7 |
DEFNUC |
|
8 |
SVZMSC |
|
9 |
DBJRPC |
|
10 |
MZFYSC |
|
11 |
BRAYQC |
|
12 |
UUGTPC |
|
Jafar battle |
LRARUC |
Hint: A Prisoner Seeking An Escape: Hangman:
When you reach the bottom of the chamber in the A Prisoner
Seeking An Escape level, kill all the sand creatures and then
enter the cell to the left when looking at the save point. In
the left corner of the cell is a little joke on the wall. Take a
closer look in first person view at the drawings you find there.
Obviously the prisoners where playing hangman here.
Hint: Baths: Magic Fountain:
After earning yourself the second sword which can break the
walls, gain access to the secret corridor. Stop halfway through
the corridor and on the right wall should be a wall with a crack
that someone has hastily concealed. Break the wall to find
another Magic Fountain.
Hint: Courtyard: Magic Fountain:
After completing the trap corridor where you had to race to the
slowly closing door, you will battle some Sand Monsters in the
courtyard. After this has been successfully done, climb up the
courtyard. When you are in the section where you have to climb
up the ladder which appears above the spikes, continue until you
find a Sand Cloud. Near the sand cloud is a hole in the wall.
Climb up the rubble and run among the wall to grab on the ledge.
Go through the hole to find yourself in a mystery area. Keep
walking on the bridges until you reach a fountain. Drinking from
this fountain will raise your life bar.
Hint: Daybreak: Avoid battles:
When the Prince and Farah attempt to cross the drawbridge you
have lowered, many sand creatures will appear to battle you.
Just run past them on the left and into the open doorway with
the switch inside. They will not follow, and you wll not have to
fight them.
Hint: Defense system puzzle:
When entering the room with the defense system in it, follow
these steps to complete the puzzle.
Step on the glowing "full moon" panel to retrieve the
first axle.
Approach the levers on the middle of the platform, and
turn it on these steps: right, up, left three times, and
up two times. Step on the glowing New Moon to retrieve
it.
Next, turn the levers up, right two times, and up two
times. Then, step on the half moon panel to gain the
third axle.
A "quarter moon" insignia marks the last axle. Turn the
levers right and down. Step on the quarter moon to
receive the last axle.
To bring the entire platform up, move the levers up,
left and up.
Hint: Tomb doors puzzle:
Near the end of the game, you are in a tomb with infinite doors.
You have to find the correct series of doors to progress. Go to
the landscape view. Always start at the door with the face above
it and go clockwise. The order is:
1. Fourth door from the entrance
2. Seventh door from the entrance
3. Third door from the entrance
After you have successfully done this you will be taken to the
second level of this room. It is almost the same, just with more
doors. The order is:
1. Fourth door from the entrance
2. Ninth door from the entrance
3. Fifth door from the entrance
An
intermission sequence will then follow.
In
the circular room you find in the tomb, there are doors that you
must enter in the correct order, or be teleported back to the
start. One way to make sure you go through the correct door is
to listen carefully. When you are in front of the next door that
you need to enter, you will hear the sound of trickling water.
This indicates that you are standing in front of the correct
door. Repeat this until you have solved the maze.
When
you are almost at the end of the game, you will be trapped in a
room with a lot of doors. Every time you go in one, you end up
back where you started. An easy way to find the correct doors is
to run by the doors until you hear a splash of water. As soon as
you do, stop and go into the door. Repeat this three more times
and you will be at the second set of doors. Do the same thing
four times and you will pass the level.
Hint: Underground Reservoir: Swinging on ropes:
When you are swinging on the ropes (by holding R1) and you are
at the end of a swing and close to the object that you want to
swing to, press X, then release R. When you hit the rope, press
X. Note: You should make it most of the time.
Hint: Easy fights:
Use the dagger to stab the enemy so that he becomes frozen.
Then, hit him once with your sword so that he floats in the air.
When he lands, he will be lying on the ground. Stab him with the
dagger to take his sand.
When
you encounter an enemy, press X to vault over him, and while in
the air press Square then Triangle to kill him. Note: This works
on most, but not all, enemies.
Hint: Repeatedly drink:
Hold R1 when drinking from a fountain or pond and you you will
drink repeatedly.
Hint: Farah's attitude:
When near Princess Farah, switch to first person view and look
at her for a long time. At the beginning of the game, she will
soon tell you to stop staring at her. Later in the game, she
will tell you that your eyes are green and you can look at her
if you want.