|
Card |
Cheat |
Result |
|
201 |
1st and 5 |
B: Yards needed for first down is 5 for one play
S: Yards needed for first down is 5 for one quarter
G: Yards needed for first down is 5 for one half |
|
202 |
1st and 15 |
B: Yards opponent needs for first down is 15 for one drive
S: Yards opponent needs for first down is 15 for one
quarter
G: Yards opponent needs for first down is 15 for one half |
|
203 |
5th Down |
B: Get five downs instead of three for one set
S: Get five downs instead of three for one quarter
G: Get five downs instead of three for one half |
|
204 |
3rd Down |
B Your opponent gets only three downs for one set
S: Your opponent gets only three downs for one quarter
G: Your opponent gets only three downs for one half |
|
205 |
Human Plow |
B: Broken tackles increase by 25% for the game
S: Broken tackles increase by 50% for the game
G: Broken tackles increase by 75% for the game |
|
206 |
Super Dive |
B: Defensive diving distance increases by 25% for the game
S: Defensive diving distance increases by 50% for the game
G: Defensive diving distance increases by 75% for the game |
|
207 |
Da Boot |
B: Unlimited field goal range for a single play
S: Unlimited field goal range for a quarter
G: Unlimited field goal range for a half |
|
208 |
Tight Fit |
B: The opponent's field goal uprights become narrow for one
play
S: The opponent's field goal uprights become narrow for one
quarter
G: The opponent's field goal uprights become narrow for one
half |
|
209 |
Da Bomb |
B: Unlimited pass range for one play
S: Unlimited pass range for one quarter
G: Unlimited pass range for one half |
|
210 |
Lame Duck |
B: Opponent throws only lob passes for one play
S: Opponent throws only lob passes for one quarter
G: Opponent throws only lob passes for one half |
|
211 |
Mistake Free |
B: Unable to fumble or throw an interception for one play
S: Unable to fumble or throw an interception for one quarter
G: Unable to fumble or throw an interception for one half |
|
212 |
Fumbilitis |
B: Opponent's fumbles increase by 25% for the game
S: Opponent's fumbles increase by 50% for the game
G: Opponent's fumbles increase by 75% for the game |
|
213 |
BINGO! |
B: You will intercept the ball 25% more on defense for the
game
S: You will intercept the ball 50% more on defense for the
game
G: You will intercept the ball 75% more on defense for the
game |
|
214 |
Unforced Errors |
B: Opponent fumbles whenever he tries to juke for one play
S: Opponent fumbles whenever he tries to juke for one
quarter
G: Opponent fumbles whenever he tries to juke for one half |
|
215 |
Mr. Mobility |
B: Your quarterback can't be sacked for one play
S: Your quarterback can't be sacked for one quarter
G: Your quarterback can't be sacked for one half |
|
216 |
Extra Credit |
B: You get two extra points for every interception and one
extra point for every sack.
S: You get three extra points for every interception and two
extra points for every sack.
G: You get four extra points for every interception and
three extra points for every sack. |
|
217 |
Touchy |
B: Opponents' penalties increase 50% for one play
S: Opponents' penalties increase 50% for one quarter
G: Opponents' penalties increase 50% for one half |
|
218 |
Bad Spot |
B: Ref spots the ball 1-2 yards short (for opponent) on one
play
S: Ref spots the ball 1-2 yards short (for opponent) on one
quarter
G: Ref spots the ball 1-2 yards short (for opponent) on one
half |
|
219 |
Toast |
B: Your ability to get open increases by 25% for the game
S: Your ability to get open increases by 50% for the game
G: Your ability to get open increases by 75% for the game |
|
220 |
Jam |
B: Your ability to jam an opponent's WR increases by 25% for
the game
S: Your ability to jam an opponent's WR increases by 50% for
the game
G: Your ability to jam an opponent's WR increases by 75% for
the game |
|
221 |
Pocket Protectors |
B: Your pass blocking improves by 25% for the game
S: Your pass blocking improves by 50% for the game
G: Your pass blocking improves by 75% for the game |
|
222 |
Penetration |
B: Your penetration on defense improves by 25% for the game
S: Your penetration on defense improves by 50% for the game
G: Your penetration on defense improves by 75% for the game |
|
223 |
QB on Target |
B: Your quarterback's accuracy is 100% for one play
S: Your quarterback's accuracy is 100% for one quarter
G: Your quarterback's accuracy is 100% for one half |
|
224 |
Coffin Corner |
B: Your punt goes the maximum distance, and goes out of
bounds at the one yard line for one play
S: Your punt goes the maximum distance, and goes out of
bounds at the one yard line for one quarter
G: Your punt goes the maximum distance, and goes out of
bounds at the one yard line for one half |
|
225 |
Wind Gust |
B: The wind will boost your field goal kicks for one play
S: The wind will boost your field goal kicks for one
quarter
G: The wind will boost your field goal kicks for one half |
|
226 |
Hands of Glue |
B: Your team's receieving ability will improve 25% for the
game
S: Your team's receieving ability will improve 50% for the
game
G: Your team's receieving ability will improve 75% for the
game |
|
227 |
Hands of Stone |
B: Your opponent's receieving ability will decrease 25% for
the game
S: Your opponent's receieving ability will decrease 50% for
the game
G: Your opponent's receieving ability will decrease 75% for
the game |
|
228 |
Couch Potato |
B: Your opponent's fatigue increases for 25% for the game
S: Your opponent's fatigue increases for 50% for the game
G: Your opponent's fatigue increases for 75% for the game |
|
229 |
Time Out |
B: Unlimited timeouts for the quarter
S: Unlimited timeouts for the half
G: Unlimited timeouts for the whole game |
|
230 |
Ouch! |
B: Your opponent's injuries increase 25% for the game
S: Your opponent's injuries increase 50% for the game
G: Your opponent's injuries increase 75% for the game |
|
231 |
Worker's Comp |
B: You get points if your player gets injured in the quarter
the Card is played.
S: You get points if your player gets injured in the half
the Card is played.
G: You get points if your player gets injured in the game
the Card is played. |
|
232 |
Passerby |
B: Your quarterback can throw the ball once he's crossed the
line of scrimmage for one play
S: Your quarterback can throw the ball once he's crossed the
line of scrimmage for one quarter
G: Your quarterback can throw the ball once he's crossed the
line of scrimmage for one half |