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Demonsbane
In the Tomb Of The Great King (King Thornwall or whatever
name ends with the word wall), there is a secret door in the
tomb that gives you the Demonsbane sword, which adds +59 to
attack. After you defeat the two Demon walls in the main
corridor there will be three teleport pedestals. The middle
one takes you back to the beginning of the tomb. The others
need to be activated. Take the right path and explore the
area until you reach a room with a jewel in the wall.
Activate the jewel. An altar will rise and give you a brief
description of what it is. Take the teleporter pedestal back
to the others. Then, take the left path. Explore the area to
find another jewel in a room. Activate it and an altar will
lower, leading you to the room with Belias. However, do not
go this way yet. Backtrack to the room with the activated
jewel and teleporter pedestal. Take it back to the others,
then take the first pedestal back to beginning. If you
defeated the first Demon wall, behind where the demon wall
was located is another jewel. Activate it, then take either
of the new stairways to the secret area that does not show
up on the map which are to the left and the right. When you
go through the doors you can take either way to the bottom.
However, be careful as there will be many high level
elementals that fall from the ceiling. At the very bottom of
the staircases, go towards the middle. There will be a chest
which contains the Demonsbane.
During the first trip to Raithwall's tomb make sure to be
at least level 17 and have Quickenings. Fight and defeat the
first Demon Wall you encounter. The best way is to use a
Quickening chain to start off. You can also set the
game speed to fast because this optional Boss is not
affected by it. Make sure you do at least 6,000 to 8,000
damage during your Quickening chains. If you run out of MP,
either use an Ether or just change that character with
another who also has Quickening(s). You will probably have
to fight it out at the end of your chains. When you defeat
this Boss, go back and save. Then, continue over the bridge
where you defeated the first Demon Wall and proceed through
to defeat another, who is pretty easy. Once this is done, go
back to where the first Demon Wall was located and you will
see a glowing stone. Touch it to reveal two staircases. Go
down either of them and follow the path down. You do not
have to fight the enemies encountered -- just run past them.
You will reach a chest which has a 30 to 40% chance of being
the Demonsbane. If the chest is different, quit the game,
return to the title screen, and repeat. You can keep doing
this until you get as many Demonsbane as desired. They can
also be sold for 3,000 Gil each. Note: This requires
some patience and time.
Feather Of The Flock
When in the Giza Plains during the Rain season, there are
five withered trees on the banks of the water. Knock them
all down and they will float down the river and cause a path
to form in the south bank. Cross it and go all the way to
the southeast corner to find an urn. Open it and you will
get the Feather Of The Flock. It gives you a bond with
Cockatrices.
Ragnarok
To get the Ragnarok with 109 attack power, you must pass
the Pharos at Ridorana. After you pass the Pharos, go to the
clan hall and talk to Montblance. He will give you a special
hunt to kill Ixion. Once accepted, go back to the Pharos at
Ridorana. You must be at least level 66. Purchase a Golden
Axe for 18,000 Gil and some Echo Herbs and Eye Drops. Equip
the Golden Axe to your strongest character. It will take a
ranged damage of 1 to 9,999. Make sure you have three Bubble
Belts to double your maximum
HP. To find him, go to the lift just when you get in and
take it up to Penumbra. It will require a few attempts to
find and kill him. Once you do, go back to the petitioner
and he will give you the Ragnorok.
Zodiac Spear
Open all treasure chests in the game except the
following:
1. Treasure chest in Lowtown, outside of Old Dylan's
place.
2. When sneaking into the palace (before getting the
Goddess Tear), there are several chests in the Cellar.
Do not open the two chests in the southeast corner.
3. All treasure chests in the Confiscatory (the place
where you get your weapons and armor back after being
captured).
4. In the Phon Coast, later in the game, there is an
island with sixteen chests all near each other. The
fourth chest among all sixteen must not be opened, so it
is best not to open any of them. They only contain Gil.
Then, go to the Necrohol of Nabudis to find the most
powerful weapon in the game, the Zodiac Spear. It has a +150
Attack with +8 Evasion.
Adrammelech Esper
This Esper is located at Athroza Quicksands in Zertinan
Caverns. The place where you fight him has many other
monsters that join him. Do not attempt to fight him until
you can routinely kill a numerous amount of level 40
monsters at the same time. Keep in mind he is not summoning
them. If you can keep from pushing the battle to areas you
have not yet walked on you should be able to stop them from
springing up from the ground. One monster spawns for about
every one or two square feet in relation to your character.
Cuchulainn Esper
Cuchulainn is located in the Garamsythe Waterway's No. 1
Cloaca under Rabanastere. To get there, complete the
"Waterway Haunting" and "Lost In The Pudding" hunts to open
the way to get the Sluice Gate Key. Once you have the key,
go to Waterway Control and follow these steps to get to the
Esper:
- 1. Begin by closing the No. 3 and No. 10 controls in
the Central Waterway Control.
- 2. Enter the No. 3 Cloaca Spur and use the No. 1
South Waterway Control at the end.
- 3. Return to the Central Waterway control and open
No. 3 and No. 10.
- 4. Close No. 4 and No. 11, then enter the No. 4
Cloaca Spur and use the No. 1 North Waterway control.
- 5. Return to the Central Waterway Control again and
open No. 11 and close No. 3.
- 6. Enter the No. 1 Cloaca and find the Boss at the
low point on the south end. Save the game before the
battle.
Exodus Esper
This Esper becomes available after you battle Cid in
Draklor Laboratories. Go to the Babbleing Vale in the
Moshphoran Highwastes. One of the villagers there by one of
the shires will tell you that the shrines have started
working, but he is not sure what they do. Activate the three
eastern wind ones first (northeastern, eastern, and
southeastern). You can only activate three at a time. Look
at your map and you will see three new marks on it that
indicate bridges have formed to areas you could not reach
previously. Next move east to the Rays of Ashen Light
section and find the Chocobo in the northern section. Feed
him a Gyshal Green and ride him through the newly opened
area to the end where you will see a path leading onward
blocked by bushes that only a Chocobo can cross. This will
take you to the Sky Reach Ridge section on the western side
of the Vale. From here you can enter the Vale and activate a
shrine that was out of reach before. Once you have gone
north of the shrine to the big boulder, you will find a
section that you can break to clear a path into the Vale.
You must now activate one more shrine to get access to
Exodus. It is the north or northwestern shrine; check your
map to be sure. It will open a place near the last shrine
you activated on the northern part of Sky Reach Ridge. Next,
go back to Sky Reach Ridge and fight him. Part way through
the battle he will become immune to physical attacks. He is
very good at keeping up his reflect barrier. Make sure to
dispel it before hitting him with magic. He has some very
powerful magical attacks, like flare.
Zalera Esper
First, complete the "Dalmasca's Desert Bloom" hunt. Go
back to Dantro after the hunt and he will ask you if you can
bring the "Cactus Flower" to his wife in the Estersand South
bank village. Go there and find his wife. She will reward
you for coming with a buddle of neetles. Exit and reenter
and she will ask for some Semclan Shells. There are two
sitting on the shore in the area; they are glowing glints.
Next, she will ask for Nebralim. Go back to Dantro and he
will say they are near crates, but they are really on top of
the tall boxes. Get two of them and go back. Next on the
list is Valeblossom Dew. They are always near a white tree
in the broken sands area. Get three and return. Then later
in the game go back. Talk to her to learn that the patient
has made a full recovery and is behind her house. He is
actually a traveler hunter that will give you the item you
need to get Zalera. It is called the "Barheim Key". Use it
on the "Weather-beaten door" in the area that is left of the
village going south. Make your way to Terminus 7 and just
keep going through there. Soon you find there is no way to
get to the next bridge. Just look for a mine cart that is on
the right-hand side and press X. There will be what seems to
be an endless army of the undead on your way. Save at
Terminus 7 Adjunct before the fight. Defeat the Boss to get
the Zalera Esper.
Esper timeline
The following are the times of when you can receive or
find the Espers:
Before you receive the Dawn Shard
After you receive the dawn Shard
- Adrammelech (side quest)
- Cuchulainn (side quest)
- Zalera (side quest)
- Mateus (in story line)
After Judge Bergan has fallen
After Sakikawood Gate is fixed
After Visiting Archades
- Chaos (side quest)
- Shemhazai (in story line)
After receiving the Treaty-Blade
- Ultima (side quest)
- Zodiark (side quest)
- Hashmaul (in story line)
- Famfrit (in story line)
Fishing
mini-game
Get the Barheim Key, then go to the Dalmasca Eastersand
Gate Crystal section and talk to Ruxera, who is looking at
the river wanting to fish. Next, go to the south-east
section of Port of Balfonheim, which is the road to Airship
Terminal. Find the old fishing man around the crates area
and talk to him twice, then choose the first option. Move
away from the old man, but do not leave this area yet. After
a bit, go back to the same place and the old man will be
gone. Examine the fishing rod there to get Muramata. Go back
to Dalmasca Eastersand and give the Muramata to Ruxera to
start the fishing mini-game.
Bonus fishing spots
Successfully complete the indicated task to unlock the
corresponding fishing spot in the fishing mini-game:
- Master Den: Fish up Saboten Crest in the Secret
Reaches.
- Middle Reaches: Get five "Perfect Fishing" in the
Lower Reaches.
- Secret Reaches: Fish up Saboten Bond in the Upper
Reaches with Matamune.
- Taikou Chest (treasure): Get nine "Perfect Fishing"
in the Master Den.
- Upper Reaches: Get five "Perfect Fishing" in the
Middle Reaches.
Sky Pirate's Den Figurines
Successfully complete the indicated task to unlock the
corresponding figurine:
- Ashe: Have the average party level over 50
- Ba'Gamnan: Complete the hunt catalog
- Balthier: Attack 300 times
- Basch: Kill 500 enemies
- Belias: Obtain every Esper
- Carrot: Defeat Carrot
- Chocobo: Walk 50,000 steps
- Crystal: Obtain every character's magics
- Daran: Successfully complete all maps
- Death Gaze: Defeat Death Gaze
- Devil Dragon: Defeat Devil Dragon
- Fafnir: Defeat Fafnir
- Fran: Use magic 200 times
- Gabranth: Initiate every fusion technique
- Gilgamesh: Defeat Gilgamesh
- Gurdy: Spend 1,000,000 Gil
- King Behemoth: Defeat King Behemoth
- Larsa: Master every character's license board
- Migelo: Sell 1000 loot
- Mimic: Obtain every rare bazaar goods
- Montblanc: Attain monster chain level 50
- Penelo: Get 100,000 Gil
- Reks: Get 500,000 Clan points
- Trickster: Defeat Trickster
- Ultima: Defeat Ultima
- Vaan: Steal 50 times from enemies
- Vayne: Use techniques 100 times
- Vossler: Obtain every character's techniques
- Yazmat: Defeat Yazmat
- Zodiac: Defeat Zodiac
Near invincibility
This trick requires two or more party members. To gain
near immortality, set all party member's Gambits to "If HP <
70" and "Cure" ~. Your party members will now constantly
cure you and your MP will always regenerate. If you run out
of MP, add another Gambit to use potions "If HP < 30".
-From: Gregory
Leveling up faster
If your characters are strong, consider removing one or
two from the active party list. This will enable you to get
more experience from enemies instead of it also going to the
other characters. For example, a 300 EXP monster can turn
into a 900 EXP for your character by removing two characters
from the active party list. -From: Onision
Easy experience
Use the following trick to gain a lot of experience early
in the game. You should be at least level 10 (or 300 to 400
HP) before attempting this. To do this fast, you must have
one character's first quickening. It will work using regular
attacks, but will take a lot longer. First, go to the Giza
Planes/Crystal Glade and save at the save crystal. This is
the place where you found the little boy when making the
Sunstone. Set your battle type to active so that you can
trigger your action as soon as possible. Go out into the
Giza Planes/Starfall Field (left link) and find the
werewolves. Do not get too near yet. If you have a
quickening ability, attack the closest werewolf with it.
Once the ability finishes, run back to the Crystal Glade
(top right link) and touch the stone to heal both HP and MP,
then go back again. Save the game every time you kill one of
the werewolves. Once you kill both, save and restart the
PlayStation 2 to repopulate the level. When alone, each kill
should give you 1,000 to 1,500 experience points. About
three kills are required to level up at level 14. The tactic
works the same way when in a party.
Note: This trick requires the ability to go to Old
Arcades and have an Esper to summon. If you want to increase
the experience of a character quicker, purchase an
Embroidered Tippet for 5,000 Gil from the Seeq near the
enterance. Buy the licenses for the accessory and equip it,
then get that character an Esper. Find an area full of
enemies to summon your Esper and do so. Let the Esper start
killing. Every enemy killed by an Esper gives you x3
experience, and with the Tippet equipped, it doubles for a
total of x6 experience. Doing this will upgrade any
character very quickly.
Go to the Lhusu Mines and only battle skeletons as you
run through it. As you begin to build up, steal from them as
much as possible. You will collect Bone Fragments from them,
even after a defeat. Each skeleton will give you about about
150 experience points each time. It is possible to reach a
83 level chain with 53 bone fragments in about fifteen
minutes. If you run out of skeletons in a certain area (the
bridge way), run to the area where the scene with the
Nethicite took place earlier. Face a few there and work your
way back to the bridge to build it up once more. You will
also gain something for your collection for the 50 or more
Battle Chain completion.
At the Dreadnought Leviathan, after defeating the two
judges and the soldiers, go inside the room and save the
princess and save the game. Once you go outside an
intermission sequence sill start. There is an alarm
sounding, and there are unlimited soldiers that you can
fight. Do not use potions and other items. Try to save them
and use magic more. Once you are low on health you can go
back into the save room and refill your health and MP. Keep
doing this for easy experience and AP. You can also use
stealth as much as desired.
The Henne Mines is one of the best spawning places of
Pats that result in about 192 to 200 experience points when
you have four people. Do this when Larsa is a guest and has
infinite potions. Also, you can fight the Jellies that
appear. One part of this map has many Jellies that appear
all at one time. Try pulling off a Mist: Inferno or
Cataclysm. Note: It is recommended that all your
characters have their Gambits turned on to Foe Nearest: Fira
so that you attack the slimes with weakness to fire. It is
also recommended that a character equip Golden Armlets to
double the amount of LP earned. The easiest way to build a
chain is to turn you Gambits on in the junction then turn
them off and run to another area. Return to the junction and
turn them back on. This will allow you to build a very good
chain, and with the Monograph for jellies you can get 99
vials of Yellow Liquid quickly, which sell for about 50,000
Gil.
Accept the Vorpal Bunny Hunt. Go to the petitioner, Neru
(Eruyt Village/Spiritwood), then go to the village entrance
and talk to the nearby Moogle merchant. Buy as many Phoenix
Downs as possible. Make your way to the mark at Golmore
Jungle/The Rustling Chapel. In this area you will fight the
regular enemies. Make sure you kill all enemies in the area
but do not kill the bunny. This mark will not even want to
fight you, which makes your job easier. Once all enemies are
gone dark skeletons will appear and keep respawning. Set
your party leaders first Gambit to Foe, Undead/Phoenix Down,
or anything you have available. The party leader will detect
the skeleton. Shoot it with a Phoenix Down to kill it within
a few seconds. For each kill you will get either 912 or 974
experience points and 1 LP for one second of fighting. With
the Golden Amulet you will get 2 LP per kill. The skeleton
will drop either Dark Magacite and/or Sturdy Bones. You can
build a battle chain easily. When you are done you can go
back to Eruyt village and sell all your items. Buy more
Phoenix Downs and repeat as many times as desired. Just make
sure not to kill the bunny yet.
Equip Thief's Cuffs (a better chance to steal rare loot
gloves). Go to the Tchita Uplands and steal from the Coeurl.
You can get the Embroidered Tippet which doubles the
experience for the character in use, making all enemies in
the Tchita Uplands worth over 1,000 experience points each.
Easy Gil
The easiest way to gain money fast at the beginning of
the game is to do the first hunt mission. Also, Steal from
the Cactoid in the Eastern Sands. You will Steal a Cactus
Fruit usually. This sells for about 77 or more Gil each,
allowing you to get a decent amount of money to start the
game.
Once you can access the Salikawood after the Mosphoran
Highwaste in Nabradia you can do this trick. Go north into
the section of Salikawood called Quietened Trace. There
should be a Gate Crystal. Save the game and switch to just
one character. This character should be able to equip the
Thief's Cuffs accessory. Enter the Grand Bower section of
Salikawood. The Giant Bomb optional Boss will appear. Steal
from it, then exit the area. Heal at the crystal and repeat
as much as desired. The three items you can steal from him
are Bomb Shell (common) which sell for about 900 Gil each;
Fire Crystal (uncommon) which sell for about 100 Gil each;
and the Bomb Fragment (rare) which sell for about 2,000 Gil
each.
After defeating the optional Esper, Zeromus (Stilshrine
of Miriam), you can reenter the Throne Of Veiled Gods and
chain the Dark Lords. The Dark Lords drop Blood-Darkened
Bones that sell for a little over 1,400 Gil each. Once you
reach a decent chain, each Dark Lord can drop up to four
Blood Darkened Bones, worth about 5,600 Gil. After attaining
99 bones, use the Teleport Stone to go to an area with a
store (Mt. Bur-Omisace recommended; it has a merchant near
the Teleport Stone). Sell all your items. The 99 bones will
result in about 140,000 Gil. Also sell the Dark Crystals,
Pebbles, Capricorn Gems, etc. Keep the Teleport Stones. You
will occasionally find Dragon Mails from them as well (worth
6,250 Gil each). To respawn the Dark Lords, just leave and
return to the map via the Waystone (use it three times). The
Dark Lords should have respawned.
In the Easternsands, steal from the Cactus. Once in a
while you will obtain a Broadsword which sells for 200 Gil
each.
Easy experience and Gil
While going through the Nam-Yensa Sandsea, go to the
northern most part of The Sandscale Bank. You will encounter
an enemy named Bagolys. They are worth 448 to 676 experience
points each and can drop Bent Staffs, which are worth
approximately 1,300 Gil each. Fight them, leave, then come
back. Repeat this as much as desired.
On the mission of the Blue Basilisk "Nidhogg", one of the
parts of the roads is a place where lots of skeletons keep
appearing. If they stop, go off two maps then return. The
skeletons will respawn. This requires a lot of patience, but
it will result in both experience points and Gil because you
get Bone Fragments and Iron Helms which sell for 182 and 300
Gil respectively.
Use the following trick for easy mid-game Gil and LP.
After you complete Henne Mines, get the Fira spell. Go to
the southeastern Pithead Junction. Push the button and kill
all the Jelly Fiends. Then flee, to not break the chain, up
and west two rooms total to make the Jelly Fiends respawn.
Then flee back and kill them again. To obtain a higher chain
quicker, try not to pick up any loot until you have killed
the all. Fira is recommended, as it is an area damage and
they are weak against fire. When you have about 99 Yellow
Liquid, teleport to Eruyt Village. You should have gotten a
lot of teleport stones as well. Sell all the loot, teleport
back, and repeat. One round should take about twenty minutes
and result in 60,000 Gil plus a lot of LP and experience.
Easy MP
To quickly generate MP, run in a tight circle, and you
will see your MP increase at a faster rate. -From: Gregory
Easy LP
When you are doing the God or Devil hunt, on the first
floor that you visit on the elevator trip to Penumbra, you
will encounter a creature called a Magic Pot. Do not attack
it immediately. If you have to, turn gambits off. If you
attack it when you see it, there is a good chance you will
die. If attacked, it will be immune to your attacks and
magic. The only way to kill it is to wait until a message
appears stating that it craves an item. If you have the item
it wants, use it on the Magic Pot. It will then become
ecstatic and begin hopping around the room. You can now
attack it without it attacking you. Once you kill it you
will be rewarded 0 experience points, but 123 LP. Equip the
accessory that doubles LP earned to get the most out of each
kill.
Make sure you have already accepted the Cluckatrice Mark
at Giza Plains. Next, make sure you are at a good level
(about level 40) and can easily defeat the Cluckatrice. Go
to the south bank and kill all the enemies there. Then, go
to the left and enter the nomad village and immediately go
back out. There should only be a little yellow Chickatrice
rolling around a few steps ahead. Attack the Chickatrice to
get the Cluckatrice to run out. Once it comes out kill it.
You should gain 6 LP. Hold R2 and flee back into town. Make
sure that you do not kill all three Chickatrice or else you
will not be able to repeat this. In town, heal up and do
whatever else necessary. You can now go back out again and
repeat the process as much as desired. You will get 6 LP
each time and 12 LP if you have the Golden Amulet equipped.
Make sure you have not completed the mission yet. Also, do
not save the game. If you do you must kill all the enemies
again before it comes back out. Finally, do not go to any
other screen than the town or the south bank or you will
have to fight the enemies again.
Go to the Ogir-Yensa Sandsea and stay on the platforms.
Kill the Urutu-Yensas and get your chain as high as
possible. If you see a tomato, or the "fire elemental", just
get away from it. After getting a chain of about 106, you
can obtain over 800 LP for your characters with Golden
Amulets, and over 400 for those without.
Easy Restoration
Find a place without any mobs, then run around until your
Magick bar is completely full. You can then heal and remove
status effects from your allies without using any potions or
special items. Note: This may take a long time
depending on your level.
Easy Quickenings
To perform Quickenings more easily, hold R2 when
Triangle, Square, and X are not displayed, then quickly tap
Triangle + Square + X. This will assist in capturing more
repeat attacks, multiplying the damage you inflict on
enemies. -From: Onision
Use less MP for Quickenings
To perform Quickenings without using much MP, remove all
but one member from the active party list. Perform the
Quickening, then once it expires and all MP is gone for that
character, add another character with full MP to your party
(two total characters now). Initiate their Quickening, then
continue rotating in and out one character with full MP.
This will enable you to use character Quickenings over and
over again without draining everyone's MP at once. You can
use other character's Quickenings regardless of whether they
have MP or not as long as the one who initiated the act has
MP. If you do this with all characters having MP, they will
all lose their MP Max, which cuts down attack value by three
times. -From: Onision
Saving health
Although the Javelin and other weapons have a great
attack, it is recommended you only use weapons that allow
the use of a shield in the off-hand. When the shield is not
equipped, allies die much faster. -From: Gregory
Gaining notoriety
While you are in the floating palace and need to gain
popularity by claiming to be Captain Bosche, the best way is
to just walk into a store and press Square. However, be
careful and make sure that a guard is not facing you or you
will lose a lot of notoriety.
When trying to convince the people of Bhujerba that Bash
is alive, seek out the City Pasijanahs (always holding
books). They increase the Notoriety bar by nearly 20% per
pie. Make sure the Bhujerbas Sainikahs are not too close
when doing this.
Stronger characters
To make your characters much stronger at low levels,
complete all Gambit portions of the license chart and get
all the physical lores. After completing that, your
characters will be very strong. For example, if you are
level 37 and completed that portion, you will be able to
defeat level 45 to 48 monsters.
Bazaar items
All merchants in the game take part in the Bazaar system.
The Bazaar often offers exclusive deals and bargains based
upon the amount of loot you have sold to merchants. The loot
is used to make item packages that are often cheaper than
normal, or are exclusive to the Bazaar. The rarest Bazaars
are from collecting the following loot:
- Ancient Turtle (1337): Drops from Adamantitan in
Cerobi Steppe and Nabreus
- Shell: Deadlands; poach from Silicon Tortoise in
Giza Plains
- Aquarius Gem (150): Drops from Golem in the Feywood
- Arcana (10): Drops from rare monsters; drops from
all monsters after obtaining Canopic Jar
- Beastlord Horn (1334): Drops from Humbaba in
Mosphoran Highwaste
- Cancer Gem (150): Drops from Preying mantis in the
Feywood
- Capricorn Gem (150): Steal from Neglamer
- Charged Gizzard: Drops from Thunderbug in the Henne
Mines
- Chimera Head: Drops from Chimera brain in the Pharos
- Coeurl Whisker: Drops from Ose in Great Crystal
upper layer; steal from Grimalkin in Tchita Uplands
- Corpse Fly: Drops from Dragon Lich in the Pharos
- Damascus Steel: Dropped or stolen from Bune in the
Pharos; steal from Vishno in the Pharos; steal from
Anchang in Paramina Rift; steal from Bluesang in Cerobi
Steppe
- Deimos Clay: Reward for the clan hunt "Paramina Run"
- Dorsal Fin: Drops from Focalor in the Nabreus
Deadlines
- Empyreal Soul: Sell High Arcana x1: Soul Powder x1:
Wargod's Band x2
- Feystone: Dropped or stolen from Entite monsters
- Gemini Gem: Drops from Behemoth in the Feywood and
Giruvegan; drops from Blood Gigas in the Stillshrine of
Miriam; steal from Wendice
- Godslayer's Badge: Reward for final clan hunt
- Great Serpent's Fang: Drops from Python in Mosphoran
Highwaste
- Hell-Gate's Flame: Drops from Cerberus in the
Feywood
- High Arcana: Sell Arcana x10: Soul of Thamasa x1:
Feystone x1 to Bazaar; drops from many monsters after
obtaining key item Canopic Jar
- Horakhty's Flame: Reward for clan hunt "Crime And
Punishment"
- Leshach Halcyon: Dropped or stolen from Leshach
Entitie in Paramina Rift during snowstorm
- Libra Gem: Drops from Ose in Great Crstal upper
layer; drops from Tartarus in the Feywood
- LuShang's Badge: Successfully complete the fishing
mini-game
- Mirror Scale: Drops from Mirrorknight in the
Feywood; drops from Dreadguard in the Feywood
- Moondust: Drops from Mu in the Feywood
- Mythrill: Drops from Mythrill Golem in Giruvegan
- Omega Badge: Drops from Omega MK: X11 in Great
Crystal upper layer
- Orichalcum: Drops from Deidar in the Pharos; dropped
or stolen from Vishno in the Pharos
- Phobos Glaze: Reward for clan hunt "Paradise Risen"
- Ring Wyrm Liver: Drops from Shield Wyrm in Cerobi
Steppe
- Sagittarius Gem: Drops from Hecteyes in the Henne
Mines east section; dropped or stolen with Thief's Cuffs
from Oiling in the Stilshrine of Miriam
- Salamand Halcyon: Dropped or stolen from Salamand
Entite in the Ogir-Yensa
- Sandsea During Sunny Weather: Reward for Gibbs and
Deweg side quest
- Scarletite: Drops from Emeralditan in Nabreus
Deadlands; steal from Aspidochelon in Cerobi Steppe
- Scorpio Gem: Steal from Gargoyle Baron in Giruvegan;
steal from Larva Eater in Great Crystal upper layer
- Serpent Eye: Drops from Basilisk in the Feywood
- Serpentarius: Clan reward for collecting all 13
Espers; steal from Zodiark in the Henne Mines east
section; sell High Arcana x1: Snake Skin x4: Serpent Eye
x2 to Bazaar
- Sickle Blade: Drops from Preying Mantis in the
Feywood; steal from Rageclaw in the Salikawood
Recommended Gambits
- 1. Ally: Any / Raise
- 2. Ally: HP < 40% / Curaja
- 3. Ally: Any / Esunaga
- 4. Ally: Status = Confuse / Attack
- 5. Foe: Status = Haste / Dispelga
- 6. Self / Bubble
- 7. Self / Decoy
- 8. Foe: Flying / Telekinesis
- 9. Foe: Party Leader's Target / Attack
- 10. Foe: Targeting Ally / Attack
- 11. Self / Libra
- 12. Ally: Any / Regen
Try the following Gambits:
- 1. Ally, Any / Raise
- 2. Ally, HP<30% / First Aid
- 3. Foe, Party Leaders Target / Attack
- 4. Foe, Flying / Telikises
- 5. Foe, Undead / Curaga
- 6. Ally, Any / Ensna
- 7. Ally, Any / Protecta
- 8. Ally, Any / Shella
- 9. Ally, Any / Reflecta
- 10. Foe, Any / Oil
- 11. Foe, Status: Oil / Firaga
- 12. Self / Libra
Try the following Gambits:
- 1. Ally status = KO / Arise
- 2. Ally HP = 50% / Curaja
- 3. Self MP = 10% / Charge
- 4. Foe status = Protect / Dispelga
- 5. Foe status = Shell / Dipelga
- 6. Foe Fire-weak / Firaga
- 7. Foe Lightning-weak / Thundaga
- 8. Foe Ice-weak / Blizzaga
- 9. Self / Bubble
- 10. Self / Haste
- 11. Self / Float
- 12. Self / Libra
Defeating Adrammelech
Have your party at least at level 50. It is a good idea
to save in the land of the Garif; it is the last save spot
you will see before this battle. Go to the farthest area in
the Ozmone Plain, then go down into the underground cavern
called the Zertnan Caverns. Follow the cave though the
status-inflicting horses until you reach the third room. You
will know you are there when your mini-map gets fuzzy and
there is a sandstorm to your right. If you have any damage
or you need to get back MP, heal them now for an advantage
in the fight. Remember, there is no save crystal before the
fight. You should have at least three long range weapons
equipped. He is a flying Boss. Also, give the people with
long range weapons the best Ice spell possible. He is a
Thunder type, and is weak to Ice. One of the most annoying
things in this fight is the corpse that appears. The best
strategy is to have two people deal with the corpses and one
person hit the Esper. You can make the "zombie attacks"
attack the zombies immediately if you make their Attack
Gambit into Foe, Undead/Attack or Foe, Undead/Curaga to make
it so that they attack them. The person who attacks
Adrammelech must have a long range weapon. It is best if you
control the one attacking the Esper. He sometimes uses his
Thundaja attack. It can do a lot of damage and inflict Stop
on some of your characters. Just use a Chronos Tear or a
Remedy with Remedy Lore 3 to get rid of it. If your first
team dies it may be a good idea to use some Quickenings to
turn the table. Keep everyone above 60% HP and keep hacking
away until the the Esper falls and becomes yours.
Before looking for him, you should have Vaan, Penelo,
Ashe, Basch, Baltheir, and Fran with you. They should know
all of their Quickenings. Once you get to him, you should
have everyone at level 18 or higher. Have one person in your
party use Cura or Curaga Magick on the zombie things that
come out of the ground; have at least five Ethers, and in
Config set the Battle mode on "Wait". Start by having only
one person in your party (preferably your weakest). Then,
immediately have them use their Quickening. Just after bring
out another person (the second weakest in the group) and
keep out the person you used before; use their Quickening
immediately. Then, bring out another person and use their
Quickening. Next, put your weakest member into your reserve
and bring out another person to use their Quickening. Repeat
this until everyone's MP is zero. You should have done six
Quickenings. By this time, if you did at least a seven-combo
Quickening each time he should have about 5% of his health
remaining. Restore the person using Healing Magick's MP and
put your weakest person out until Adrammelech uses the big
thunder attack. Then, switch out your strongest people to
attack him and finish him off.
Defeating Belias
Have the following party order: Fran, Basche (party
leader), Vaan, and Vossler. Equip a character with low magic
(in this case Basche) with the Nethicite, as this makes
magicks take half damage. If you have the Evil Slayer, it is
very helpful. Buy a lot of Handkerchiefs (oil remover) from
the NPC outside and some Phoenix Downs. Before entering the
altar to Belias, have Fran cast Protect and Shell on
everyone. Next, have Vaan do the healing and Basche do the
hitting. Have Fran cast Water and Slow on Belias. When
Belias is at 40% HP or less, he will cast Firaja (different
from Firaga) on you. This creates an Oil status which makes
fire hurt a lot more. Cure this with the Handkerchiefs, and
cast Protect and Shell on Basche. Keep this up and
eventually you can acquire him as your first Esper
(summons).
Purchase the Water spell and several Handkerchiefs from
the merchant outside the tomb. Make sure that all of your
party members have at least one Mist charge. Choose three
party members that will use their Mist for Quickenings. Make
sure the three people who are not doing so have the Water
spell. Enter his domain when you are prepared and begin the
fight. Have the three party members who are going to use
their Mist for Quickenings use them immediately. If they do
not finish him off, bring out the team with the Water spell.
Beware, as sometimes he will cast the very deadly attack
Firaja. It is a lot worse than Firaga, which can instantly
kill some of your party members and leave others with Oil
status (making fire attacks do about twice as much damage).
Use a Handkerchief if someone is Oiled. Also, make it so
that all party members always stay above 50% of their heath.
When everyone is healed, have two party members use Water on
Belias and have the last member attack (Vossler is the
second attacker). Keep doing this to defeat him and receive
your first Esper.
Defeating Cuchulainn
Have your party at least at level 50 and have the Curaja
spell. In the battle, there is a constant HP sap in the area
that cannot be stopped in any way. Have one character use
Curaja always, and the other two attack the Esper. Dispel
the Boss immediately, give as many characters as you can a
Black Belt, and stop his Disable attacks. Make one of your
characters have Ensna as one the first Gambits. When
Foolbars join the battle, use your strongest Fire-type spell
against them. The Esper likes to use Invert to quickly kill
your characters. It resembles an instant-death spell and in
combo with the HP sap, and can kill your people very fast.
Revive them immediately and use some Quickenings if your
first team gets knocked out.
Defeating Famfrit
You will not encounter Famfrit until near the end of the
game. However, you will not meet Famfrit alone. He is
actually summoned by Dr. Cid. After he loses about half of
his heath, Dr. Cid summons him to his aid. Focus all your
attacks on the Esper, because he is invulnerable with him
out. He is a Water type; use Oil on him and shoot some
Firagas at him. You can also use your summoning abilities to
summon Belias. If he survives long enough to use his final
attack, the Oil will double the damage. He already takes
double damage from fire attacks, so it will do quadruple
damage. When he has been defeated, you can then focus on
Cid.
Defeating Flowering Cactoid
When you locate Flowering Cactoid, defeat all of the
surrounding enemies in the area. This will leave him without
a place to run and hide. Then, defeat him with attacks and
magic. Although you can do this with just Vaan, it is much
easier if you do this hunt after Penelo has joined the
party.
Defeating Garuda
Have three players with the Arcane "Dark" magick. Garuda
likes Vossler and will attack him first. While he does that,
command all the members to cast Dark. When they all cast
Dark it will do about 1,890 damage total. Keep repeating
this and Garuda will die in about fifty seconds.
To do a lot of damage to Garuda, cast Reflect on all your
characters before the battle. Then, cast Dark with all of
them to the party itself. By doing this, Dark will bounce
off every character and hit Garuda once each, dealing a lot
of damage.
Defeating Hashmal
Start by Dispelling his protections and using Haste and
Protect on your party. Also, use a large chain of
Quickenings to lower his HP by some, but save some MP for
later. He likes to use Slow and Disease on you often. Get
rid of it with the proper spell or item. After Hashmal loses
three quarters of his HP, he uses a very powerful attack
called Quakeja. To take absolutely no damage from it, cast
Float on your party before he uses it. He will only use it
once. Because he is an Earth type, he is weak to Wind. Shoot
Aero at him as much as possible. Keep everyone above 50% HP
and keep up your Aero to win quickly.
Defeating Mateus
Have your party at least at level 30 (for example, Vaan
as party leader, Basch, and Penelo). Have both Vaan and
Basch to learn Thundara and equip them both with Ice Shield.
Equip Penelo with Storm Spear. Buy at least five Banchus
Wine (Berserker). When the battle begins, have Vaan and
Basch immediately cast Thundara to kill all the Ice Ace.
Then, have Basch keep casting Thundara at Mateus and Vaan
heal when needed. Let Penelo keep attacking Mateus. Once its
effect wears off, make her berserk again. It is possible to
defeat Mateus in about seven minutes by doing this.
Before the battle, equip as many Ice Shields to your
party as possible. Get all of your party members to at least
level 30. Also, teach Thundra to as many characters as
possible. When you are prepared, enter the battle.
Immediately get all of the Esper's friends close to her and
unleash a chain of Quickenings. If you are lucky they will
completely kill her little friends. If not, take out your
reserve party (or just use some Ethers and/or Exthers to get
back MP) and use your Thundra spell to finish them. The only
attack of Mateus' that you really have to worry about is her
Blizzaja attack, unless you equipped the Ice Shield, then it
will not do too much damage. Also an ability she has may
cause Sap, but you can get rid of it using Regen. Keep
everyone above the halfway mark and do not cast any spells
on her. The Esper has Reflect on herself, meaning that
Thundra will be bounced back at the party. Keep attacking
and healing to defeat her.
Defeating Rockeater
Use a lot of wind magic (Aero) and attack him physically
and he should go down fairly quickly. To defeat him very
fast, make sure you are at full MP and summon an Esper. He
will help greatly in battle.
Defeating Shemhazai
This Esper has a very annoying habit of Silencing your
party. Make sure everyone has an Anti-Silence Gambit before
fighting. When the battle begins, immediately Dispel the
Boss to remove her Haste. Start a chain of Quickenings to
deal a good amount of damage quickly. After she uses her
Mana Spring ability she is weak to an element, but absorbs
all the rest. Only use spells on her if they are
non-elementel. The Esper also casts Syphon, stealing some of
your MP, but it is not too much to worry about. Keep
attacking and healing until you defeat her.
Defeating Thextera
Note: You must be at least at level 4. Go to the
Sandsea and look at the board that contains information for
all the hunts. After choosing the "Thextera" hunt, talk to
Gatsly, who should be east of the board. He should be
sitting on the floor. After talking to him, go into the
Westersands. Do not look for Thextera just yet. First,
defeat all the wolves in the area. If you fight Thextera
without clearing out the wolves first, he will call for
backup, and the wolves you have not defeated will come to
his aid. After all the wolves have been killed, fight
Thextera; he should have two wolves by his side. Try to take
them out first by luring them away from Thextera. After they
are finished, you will only have Thextera to fight. Make
sure you have a decent amount of potions before you fight
him -- his fang attack does about 120 damage.
Defeating Tiamat
When fighting Tiamat in the Henne Mines, he does an Aero
attack on all of your party members which can cause a lot of
damage. To prevent this, cast Reflect on all of your party
members before the fight. Whenever he uses Aero, it will
bounce back to Tiamat. This will cause it to recover a
little HP, but you will not receive any damage from that
attack.
Defeating Vossler
Start by killing the three soldiers around him. Once they
are dead, focus on Vossler. He will be easy, as his attacks
do not inflict too much damage; heal when necessary. After
he is down to a quarter of his HP, he will use a move called
Enrage, which basically makes him go crazy and attack much
quicker. He can kill your characters very quickly this way.
Summon your newly acquired Esper, Belias. Belias takes full
MP to summon. You may want to teach him to a character that
is not in your active party. After Belias is summoned, have
the character that summoned him step back so that Vossler
will target Belias. If you summoned Belias after Vossler
used Enrage, Belias will kill him. Heal Belias when
necessary.
Get at least three characters above level 18. Make sure
they all have level 3 Mist abilities. After doing this, you
should practice doing Mist Chains. For example, a 13 chain
Mist combo will most likely take out Vossler for you and
most foes. You should also make sure that one of those three
characters can summon Belias just in case you cannot chain
your Mist abilities together. After summoning Belias, get
near Vossler enough so Belias targets him. Then stand back
and watch him take care of Vossler for you.
Equip Belias just after you defeat him. Summon Belias at
the start of the battle and let him defeat Vossler. After
the battle, you will receive about three times the
experience because it was an Esper who defeated him.
Defeating Zalera
Have your party at level 56; no more, no less. Save at
Terminus 7 Adjunct before the fight. There are a few things
in this battle that make it more difficult. First of all,
there is a 5:00 minute timer. If you do not defeat Zalera
before the time runs out, you must start again. You also
cannot use Espers when there are undead in the area.
Finally, he can cast status effects on you based on your
level; 2-5 are the ones he can do so on, and he can also use
status effects on you if you have a prime number for a
level. To begin the fight, dispel the Boss. If there are
undead in the area, get everyone to attack them. When his HP
starts to get low, he will start to cast Sleepga, Stop, and
Death, no matter what level you are near. Near the end, use
a Quickening chain to finish this long fight and get the
Esper.
Before you look for him, you should have Vaan, Penelo,
Ashe, Basch, Baltheir, and Fran with you. They should know
all of their Quickenings. Once you get to him, you should
have everyone at level 20 or higher. Have your strongest
characters using Cura or Curaga Magick on your party and
Zalera; have at least five Ethers, and in Config set the
Battle mode on "Wait". Start by having only one person in
your party (preferably your weakest). Then, immediately have
them use their Quickening. Immediately afterwards, bring out
another person (the second weakest), but keep the person you
used before out, and use their Quickening immediately. Next,
bring out another person and use their Quickening, then put
your weakest member into your reserve and bring out another
person to use their Quickening. Repeat this until everyone's
MP is zero. You should have done six Quickenings. By this
time, if you did at least an eight-combo Quickening each
time he should have about 5% health remaining. Restore the
people using Healing Magick's MP and switch out your
strongest people to use healing Magicks on him to finish him
off. You will end up in the waterways and your party will
probably be too weak to kill the monsters. Save, and summon
Zalera. He will use Kill on the monsters that you pass so
you can leave easily.
Before fighting Zalera, make sure everyone in your party
has Curaja. Once you get to the save point just before you
fight him, have everyone cast Faith and Reflectaga on your
party. Enter the room where you see Zalera and have your
party members start casting Curaja on themselves. If you
have Faith on your party members, Curaja will do about 8,000
to 9,999 points of damage when reflected back at him. If he
has not summoned his minions yet, he will get hit nine times
for near maximum damage. Do that twice with each party
member and the battle will be over. If done correctly, you
should be able to defeat him in less then one minute.
Defeating Zeromus
Have your party at least at level 50. You can defeat
Zeromus as soon as you complete the Stilshrine of Miriam
dungeon and get through the scenes at Mt. Bur-Omisace
afterwards. After defeating the Judge, exit the map where
you killed him and speak to the Acolyte somewhere on the map
to receive a Stone Of Condemner. Stock up on healing items
as you cannot use magic during the battle with Zeromus. At
the southern end of the Ward of Measure, touch the Waystone.
You will be given an option to use the Stone Of Condemner;
use it. You will be transported to the Throne Of Veiled
Gods. Before opening the door to Zeromus, place positive
status effects on your characters and tweak your Gambits to
use items instead of magic to heal. You may want to do this
later in the game when you have more powerful equipment and
are at a higher level.
Have your party at least at level 50. After defeating
Judge Bergan, you will automatically be teleported directly
outside the area. In front of you will be an Acolyte pacing
back and forth. Talk to him and he will ask you to find a
"greater power" in the Stilshrine of Miriam, and give you a
Stone of the Condemner. Teleport to the Shrine and go
inside. Go to the Way Stone at the south end of the room you
are in. You may have to fight two undead foes at the Way
Stone, but if you can defeat them you can defeat the Esper.
If you use the Way Stone, it will stop and say that the
stone is having a reaction. Use it to be transferred to the
room before the Esper. All Magicks are disabled in this
battle. Before the battle, change all healing Magicks to
items because you cannot use Dispel on him; you cannot get
rid of his status Help. The Boss is also not alone. He is
joined by a large army of Dark Lords. If you have Holy
Motes, use them. After defeating about thirty Dark Lords,
they will stop appearing. When he is very low on heath
(about 30%), perform a Quickening Chain. Keep everyone above
50% HP, just to be safe from from the Esper's Gravity
Magick.
Final Fantasy series references
Explore around Rabanastre. You may get to a place called
Nalbina Fortress. Once there you can actually meet imperials
named Gibbs and Deweg, which are the names Biggs and Wedge
scrambled. Those names also appear in previous Final
Fantasy games.
During the fight with Gilgamesh (the rank VII mark given
to you by Montblanc named "Ancient Mystery Man"), he will
pull out various swords that are from previous Final
Fantasy games. Since Gilgamesh has eight arms, he holds
them all at once. The most famous swords include Cloud's
Buster Sword, Squall's Gunblade, Tidus' Brotherhood, and
Sephiroth's Masamune. For some reason, all of these swords
have some alterations to their previous forms. For example,
Cloud's Buster Sword has a huge Japanese symbol on it. Tidus'
Brotherhood has a hook at the end of the blade on both sides
instead of just the bladed part. It is possible the swords
are alterations because after Gilgamesh is defeated, in the
Bestiary it states that it is not proven that all of the
swords Gilgamesh owns are authentic.
In the City Of Arcades, one of the NPCs refers to an
acting troupe by the name of Tantulus. This is the same
acting troupe that Zidane belongs to in Final Fantasy 9.
If you return to Rabanastre after leaving Balfonhiem,
there is a NPC located across from Migelo's Sundries. He
makes a claim that his friend counted people attending the
fete at the beginning of the game. He says that the count
might even include the "spoony bards". This is a reference
to the classic Final Fantasy 4 line spoken by Cecil,
"Oh, you spoony bard."
There are a lot of references to Aeons from Final
Fantasy 10. There are two airships called The Ifrit and
The Shiva. These are the names of the second and fourth
Aeons obtained in Final Fantasy 10. There is a place
called Sky Fortress Bahamut. Bahamut is the name of the
fifth Aeon you receive in Final Fantasy 10. Finally,
one of Montibecs elite marks is Ixion. That is the third
Aeon obtained in Final Fantasy 10.
When you sneak into the palace close to the start of the
game, Barthelio says "Ifrit", referring to the Aeon Ifrit in
Final Fantasy 10 and X-2.
Before you originally go to the Golmore Jungle, there is
a quick scene with several of the judges. One of them
mentions a man Judge Jecht. This is a reference to Sir
Jecht, who is Tidus' father and also Sin in Final Fantasy
10.
At the beginning of the game, just after the first Boss
battle, you can hear the pilot of the Air Cutter referred to
as Tonberry. In Final Fantasy 10, Master Tonberry is
an enemy in the Omega Ruins.
Montblanc is the name of a Moogle in Final Fantasy
Tactics Advanced. They are both the leaders of the
guilds.
Most of the airships are named after the Guardian Forces
in Final Fantasy 8. Some examples of these are the
Empire ships Leviathan and Alexander.
There is an Esper called Ultima. This a reference to a
former spell in Final Fantasy 10. It was one of the
strongest spells you had, just like Ultima is one of the
strongest Espers you can get.
While doing the clan hunts, one of the ranks you get is
called "Knight Of The Round". This is a reference to the red
Materia summon in Final Fantasy 7 called Knights Of
The Round.
There is a Moogle mechanic named Nono. There is also a
Moogle mechanic named Nono in Final Fantasy: Tactics
Advance.
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